AI Insights · Timothy · October 2025
Top 5 Trivia Games Performance in Egypt: Q3 2025
Explore the performance trends of the top trivia games in Egypt during Q3 2025, featuring insights on downloads, revenue, and active users.
In the third quarter of 2025, the trivia game market in Egypt saw varied performances across the top five apps, as reported by Sensor Tower.
Clever - Brain Training Games from DPM APPS LP displayed a notable increase in weekly revenue, peaking at approximately $912 in early September. Downloads surged significantly mid-quarter, reaching around 832 in the second week of September. Active users experienced a gradual decline from 4K to 3.4K by the end of the quarter.
Kahoot! Play & Create Quizzes by Kahoot ASA maintained strong weekly downloads, climbing steadily to a peak of 2.7K by late September. Revenue fluctuated, with a high of $243 in September. Active users showed a slight decrease towards the quarter's end, from 9.8K to 7.6K.
Elevate - Brain Training Games from The Mind Company experienced a decline in weekly revenue, starting at $101 and dropping to $41 by September's end. Downloads followed a downward trend, with numbers falling from 780 to 417. Active users remained relatively stable, hovering around 2.3K.
Logicus: Brain Training Games by Masal Games showed consistent active user numbers, maintaining around 1K throughout the quarter. Revenue decreased steadily, ending at $33 in the final week of September.
flamingo cards from Tipsy Flamingo LLC saw stable weekly downloads, fluctuating around 100. Revenue peaked at $92 in early August before declining. Active users showed a positive trend, increasing from 1.6K to 1.8K by quarter's end.
For more detailed insights and data, visit Sensor Tower's platform.