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AI Insights · Timothy · October 2025

Top 5 Trivia Games Performance in Egypt: Q3 2025

Explore the performance trends of the top trivia games in Egypt during Q3 2025, featuring insights on downloads, revenue, and active users.

Top 5 Trivia Games Performance in Egypt: Q3 2025

In the third quarter of 2025, the trivia game market in Egypt saw varied performances across the top five apps, as reported by Sensor Tower.

Clever - Brain Training Games from DPM APPS LP displayed a notable increase in weekly revenue, peaking at approximately $912 in early September. Downloads surged significantly mid-quarter, reaching around 832 in the second week of September. Active users experienced a gradual decline from 4K to 3.4K by the end of the quarter.

Kahoot! Play & Create Quizzes by Kahoot ASA maintained strong weekly downloads, climbing steadily to a peak of 2.7K by late September. Revenue fluctuated, with a high of $243 in September. Active users showed a slight decrease towards the quarter's end, from 9.8K to 7.6K.

Elevate - Brain Training Games from The Mind Company experienced a decline in weekly revenue, starting at $101 and dropping to $41 by September's end. Downloads followed a downward trend, with numbers falling from 780 to 417. Active users remained relatively stable, hovering around 2.3K.

Logicus: Brain Training Games by Masal Games showed consistent active user numbers, maintaining around 1K throughout the quarter. Revenue decreased steadily, ending at $33 in the final week of September.

flamingo cards from Tipsy Flamingo LLC saw stable weekly downloads, fluctuating around 100. Revenue peaked at $92 in early August before declining. Active users showed a positive trend, increasing from 1.6K to 1.8K by quarter's end.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025